Science Fact or Cinematic Fiction?
The movies employ a variety of special
effects and techniques which utilize real world physics for the
stories that they tell. Certain stories require special circumstances
in which the characters find themselves. Sometimes the things which
happen in the movie world does not match the physics of the real
world. The cinema does the best it can to make us believe in the
worlds they create. They do not want us to question, but rather to
believe in the movie world as being real. Some movies are more
successful at this than others, though.
One principle of physics which is not
always done right is that of action and reaction forces. Along with
that concept comes the forces involved in jumping and landing. There
are certain rules in regard to acceleration, force, and timing which
go into these actions. For different reasons, these rules are not
always followed in the movies. One of the easiest physical actions to
see this in is the jump.
We see an example of a jump in Star
Wars Episode 1. During the fight between Darth Maul and Obi-Wan and
Qui-Gon, Obi-Wan makes a 40-50 foot jump. He gets kicked off a ledge
and then jumps back up to a higher platform. The gap is a
considerable distance away. His push time for his jump is about one
second, or twenty-four frames. Using the formula relating push time
with jump magnification and jump time, I found that his correct push
time would be about four or five frames.
A jump is affected by three forces:
that of gravity, the supporting force of the floor, and the
frictional force of the floor. In order for someone to jump, they
need the reaction force of the floor to oppose the downward force of
their feet. This resistant force must be greater than the force of
gravity and the resistance of their weight. In order for Obi-Wan to
jump as high as he did, he would need to generate a great amount of
force. He would have to push on the floor with a force six times his
weight. This kind of force is only generated in a short period of
time, and a long push time does not create a greater amount of force.
The opposite holds true instead. The
greater the acceleration or force, the shorter the push time. In
order for him to credibly make that jump in the film, he would have
to generate a force of about nine hundred pounds. His push time would
be about four to six film frames, all to take him forty feet in the
air. What does work in this scene is the fact that he uses his arms
to generate force. He swings his arms before lifting off the ground,
which is in line with the rules of body mechanics. He also spends
half of his time in the top quarter of the jump arc. Both these
things are believable physics.
Another film which displays a jump in
a very cinematic way is the Matrix. In this film Morpheus makes a
jump across the space between two skyscrapers. In the film his jump
magnitude is about thirty, his jump time is about four seconds, and
his push time is about one second. What does not work in this
sequence is his push time. Assuming all other factors are correct,
for the height and time of that jump his correct push time would be
one to two frames.
This is an even bigger jump than
Obi-Wan's and it requires a larger amount of force to be applied to
the ground. Based on estimates from the film, Morpheus would have had
to generate about five thousand, seven hundred pounds- or about
thirty times his body weight. The time is not short enough in the
push to show how great a force he generated. Also, the film does not
reveal that his jump force is this great by the effect he has on the
ground. If he had generated this amount of force, it would have made
an effect on the cement roof he was standing on.
Morpheus's landing on the other side
is more accurate, however. It shows him landing and cracking the
cement of the other building's roof. In a jump, the landing force is
very similar to the pushing off force. So the effect of the land
would mirror the effect of the jump. Given that much force, it is
plausible that Morpheus would damage the surface he landed on. But
this movies does not accurately show the force he would need in
taking off. It also does not portray the push time accurately. If the
correct push time were there, the audience would not be able to see
what was going on. One or two frames would not be enough time for the
audience to catch the action. It would go by too fast for anyone to
see.
There are a lot of special
circumstances with physics in the movie Spiderman 2 as well. In one
scene, Spiderman is swinging in the air and loses his power to shoot
webs. He falls about 300 feet, from the height of a skyscraper. He
lands on a couple of aluminum air ducts. His fall is approximately
three seconds. The timing of this fall seems believable for the
height at which Spiderman falls. However, the force with which he
lands would seem to be greater than implied. He only slightly dents
the air ducts, when in reality he would have created more damage.
Because the air ducts are hollow, they slow down the impact time
which makes the fall safer. However, with such a great force of the
fall, the metal would not be able to maintain its shape with its
resistance force.
For a pulling action, a person would
need the opposing force of the floor and the friction of the ground
to help them pull. If not using the ground, they would need the
opposing force of their own body- an opposing action or body part.
This force would need to be greater than the weight, friction, and
inertia of the object being pulled.
An example of is in the bank scene in
Spiderman. When Doc Oc is robbing the bank, Spiderman throws a table
at him with his webs. He knocks Doctor Octopus through the bank
window and into a cab. Doc Oc, who weighs about two hundred pounds,
flies about twenty feet in the air. The force needed to knock him
like that would be about four thousand pounds. This force was created
by the pull of Spiderman's arm holding the web, the opposing force is
generated by his other arm. Assuming his muscles could generate that
type of force, the time at which he does the action does not
demonstrate this. In the same way a shorter amount of push time
creates a greater force for a jump, so would Spiderman need to create
a greater force in a shorter time period. The table does not
accelerate fast enough to create as great a force required to knock
Doc Oc twenty feet.
For each of these examples there are
cinematic justifications for their physical errors. In Star Wars, the
physics are presented as being different from our world, or at least
some characters have exceptions. The Jedi are a group who are able to
master and bend the physical laws of the universe. For that reason,
it seems believable that Obi-Wan is able to make that jump even if it
does not follow reality's physical laws.
As for the Matrix, it too has
characters who bend the laws of physics. They breaking of natural
laws and actions is used to demonstrate the power of the characters.
The directors could have made Morpheus jump with a physically
accurate jump. However, for the sake of clarity his push time was
slower. In order to have an accurate push time for that jump the
audience would not have been able to see it. The real push time would
have actually seemed unnatural.
And Spiderman's fall was scaled back
in order to make him seem more durable. If the director put more
damage at the end of Spiderman's fall, the audience might have
thought that he might be dead. The director lessened the damage
created to give the effect that Spiderman didn't receive as much
damage from the fall. Lastly, the scene with Doc Oc was used to show
the strength and power of the characters. If the table accelerated
too fast, the audience might not have caught it or understood it. The
main point of the scene was to show the superhuman power of
Spiderman.
All the bending of these physical
properties and laws served to tell the story of these movies.
Sometimes following the laws of physics helps to make the cinematic
world believable. At other times, bending them or breaking them
serves to define who the characters are. And in other circumstances
disobeying the physics of a situation actually can make a scene more
believable to an audience.
Intro & Conclusion 20 of 20 points
ReplyDeleteMain Body 20 of 20 points
Organization 15 of 20 points
Style 20 of 20 points
Mechanics 20 of 20 points
Total 95 of 100 points
For details on grading rubric, see:
https://artphysics123.pbworks.com/Class-Structure-and-Grades